Created for a CGSociety course I instructed in 2019.
Based on concept art by Thabiso Mhlaba
https://bit.ly/ThabisoConcept
https://www.artstation.com/tmhlaba
Ground textures and foliage are modified Quixel Megascan assets.
Below are videos recorded for the course. A bit outdated but some of it might still be useful. Character refined further after recording.
Maya viewport fly around
Modeling, UVs, Posing
Texturing
Lookdev and grooming start. I used Vray initially in the videos but later switched the project to Arnold.
Grooming continued, rendering, and comp. I ended up redoing the groom again later off cam. I also did the final comp of the project update in Nuke instead of After Effects.

Based on concept art by Thabiso Mhlaba
https://bit.ly/ThabisoConcept
https://www.artstation.com/tmhlaba