Nomad

Created for a CGSociety course I instructed in 2019.

Based on concept art by Thabiso Mhlaba
https://bit.ly/ThabisoConcept
https://www.artstation.com/tmhlaba

Ground textures and foliage are modified Quixel Megascan assets.

Below are videos recorded for the course. A bit outdated but some of it might still be useful. Character refined further after recording.

Maya viewport wireframe and groom guides

Maya viewport wireframe and groom guides

Maya viewport fly around

Modeling, UVs, Posing

Texturing

Lookdev and grooming start. I used Vray initially in the videos but later switched the project to Arnold.

Grooming continued, rendering, and comp. I ended up redoing the groom again later off cam. I also did the final comp of the project update in Nuke instead of After Effects.