I started working on her for a CGSociety course I instructed in 2019
https://bit.ly/CGSocietyCourse2019
I recorded four narrated videos for the course which you can watch here below. I covered some of the workflows I used to create the character. I have improved the way I do some things since, but watching it maybe still useful to someone. In the videos I took the project up to a certain point of finish and then after the course I returned later to overhaul and update certain aspects of her for a better finish.
Ground textures and foliage are modified Quixel Megascan assets.
Based on concept art by Thabiso Mhlaba
https://bit.ly/ThabisoConcept
https://www.artstation.com/tmhlaba
Nomad, Part 1 Making of: https://youtu.be/h-WE_f-Qvs8
Nomad, Part 2 Making of: https://youtu.be/rkSvBZAeL9o
Nomad, Part 3 Making of: https://youtu.be/Bha9hGjwKc0
Nomad, Part 4 Making of: https://youtu.be/m0PUAclbGCI
Maya viewport fly around
Modeling, UVs, Posing
Texturing
Lookdev and grooming start. I used Vray initially in the videos but later switched the project to Arnold.
Grooming continued, rendering, and comp. I ended up redoing the groom again later off cam. I also did the final comp of the project update in Nuke instead of After Effects.
Based on concept art by Thabiso Mhlaba
https://bit.ly/ThabisoConcept
https://www.artstation.com/tmhlaba