Omar Hesham
Omar Hesham
Character Artist (Model, Texture, Lookdev, Groom)
Los Angeles, California, United States

About

I specialize in character/creature modeling, texturing, lookdev, and groom.

Resume PDF

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Skills

3D ModelingPBR TexturingStylized TexturingLook DevelopmentLighting

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Mari
Mari
Xgen
Xgen
Arnold
Arnold
V-Ray
V-Ray
Redshift
Redshift
R3DS Wrap
R3DS Wrap
RizomUV
RizomUV
Unreal Engine
Unreal Engine
Marvelous Designer
Marvelous Designer
Marmoset Toolbag
Marmoset Toolbag
Nuke
Nuke
Modo
Modo
Unity
Unity
Photoshop
Photoshop
After Effects
After Effects
Shotgun
Shotgun
perforce
perforce

Productions

  • 51b 8v3tmcl. ac sy741  1
    • TV Production
      The Mandalorian
    • Year
      2019
    • Role
      Lighting Artist / Modeler / Texture Artist / Lookdev Artist
    • Company
      Pixomondo
  • Picardallaccess 1
    • TV Production
      Star Trek: Picard
    • Year
      2020
    • Role
      Space Ship Modeler / Texture Artist / Lookdev Artist / Lighting Artist
    • Company
      Pixomondo
  • Westworld season 3 poster 0 1
    • TV Production
      Westworld: Season 3
    • Year
      2020
    • Role
      Modeler/ Lookdev artist/ Lighting Artist
    • Company
      Pixomondo
  • 220px the orville season 2 1
    • TV Production
      The Orville: Season 2
    • Year
      2019
    • Role
      Character Modeler / Texture Artist / Lookdev Artist / Lighting Artist
    • Company
      Pixomondo
  • Avp poster
    • Movie
      Alien vs. Predator (Ride)
    • Year
      2018
    • Role
      Creature modeler / Texture Artist / Lookdev Artist
    • Company
      Pixomondo
  • Mv5byza5y2q2yjktzdywmi00ntdmlthlmjctmmy5ndgwowrhzduxxkeyxkfqcgdeqxvyode5nze3ote . v1  1
    • Movie
      Midway
    • Year
      2019
    • Role
      Previs Character Artist / Previs Vehicle Artist
    • Company
      Pixomondo
  • Goosebumps 2 haunted halloween %282018%29 poster 1
    • Movie
      Goosebumps 2: Haunted Halloween
    • Year
      2018
    • Role
      Previs Character Artist
    • Company
      Pixomondo
  • Mv5byjhhzde3njgtmjkznc00nzi3lwjhotitmwq5zjljoda5nwnkxkeyxkfqcgdeqxvymzq2mdi5nju . v1  1
    • TV Production
      Watchmen
    • Year
      2019
    • Role
      Previs Character Artist
    • Company
      Pixomondo
  • Rswqazi2vkim2ayq2vyi3fpzdsp 1
    • Movie
      Pokémon Detective Pikachu
    • Year
      2019
    • Role
      Previs Modeler
    • Company
      The Third Floor
  • Poster 780 1
    • Movie
      Chaos Walking
    • Year
      2021
    • Role
      Previs Character Artist / Previs Environment Artist
    • Company
      The Third Floor
  • Beacon poster
    • Movie
      The Beacon (Short Film)
    • Year
      2018
    • Role
      Hard Surface Modeler
    • Company
      The Beacon
  • Hubot poster
    • Commercial / Advertisement
      Github - Better Together
    • Year
      2016
    • Role
      Hard Surface Character Modeler
    • Company
      Github
  • Screen shot 2014 09 17 at 5.37.40 pm t
    • Commercial / Advertisement
      San Francisco Giants Foodie Cats
    • Year
      2016
    • Role
      Character Modeler
    • Company
      Helpful Bear Productions
  • 12 24 2016 04 34 26
    • Mobile Game
      Tribal Mania
    • Year
      2016
    • Role
      3D Character Artist
    • Company
      Lumba, inc
  • Screen shot 2015 07 17 at 5.51.52 pm
    • Mobile Game
      Tribal Rivals
    • Year
      2015
    • Role
      3D Artist
    • Company
      Lumba, Inc.
  • Fire fight poster
    • Mobile Game
      Temsa7 Army
    • Year
      2015
    • Role
      3D Artist
    • Company
      Lumba, Inc.
  • Scabby monkies poster
    • Commercial / Advertisement
      Scabby Monkies
    • Year
      2016
    • Role
      Character Modeler
    • Company
      haTke Creative
  • Ruslan and ludmia poster
    • Movie
      Ruslan and Ludmila
    • Year
      2016
    • Role
      Character Modeler
    • Company
      AAU StudioX
  • Dino hunt poster
    • Movie
      Dino Hunt
    • Year
      2016
    • Role
      Creature Modeler
    • Company
      AAU StudioX
  • 10458611 1600369473554995 4834305819311531478 n
    • Movie
      Knob
    • Year
      2015
    • Role
      Character Modeler
    • Company
      AAU StudioX

Experience

  • 3D Character Artist at AMGI Studios
    Los Angeles, CA, United States of America
    August 2019 - Present

    https://www.amgistudios.com/what-we-do

    • Modeling, texturing, look-dev, and grooming characters/creatures.

    • Shot lighting and Look-dev in Arnold, Vray, and Unreal engine.

  • 3D Character Artist at Pixomondo
    Los Angeles, CA, United States of America
    February 2018 - September 2019

    https://www.pixomondo.com/

    - The Mandalorian / Star Trek: Picard / Westworld: Season 3 / Midway / Watchmen / The Orville: Season 2 / Alien vs. Predator (Ride) / Goosebumps 2

    • Modeling, texturing and look-dev characters/creatures/props.

    • Lookdev and shot lighting in Vray and Arnold per project.

  • 3D Character Artist (Remote Freelance) at Gold Valley Films
    Los Angeles, CA, United States of America
    December 2018 - March 2019

    http://www.goldvalleyfilms.com/?l=en

    • Character/creature modeling, texturing, and lookdev for an upcoming animated feature.

    • Lookdev within an Arnold pipeline.

    • Iterating on hard surface character mechanical design to solve animation intersection.

  • 3D Character Artist (Remote Freelance) at Nickelodeon
    Burbank, CA (Remote Freelance), United States of America
    October 2018 - December 2018

    http://www.nick.tv/

    - Meet the Voxels

    • Created a creature for an upcoming TV show rendered in real-time.

    • Modeling, texturing, Unreal Engine look-dev.

  • 3D Modeling/Texture Artist at The Beacon (Short FIlm)
    Los Angeles, CA, United States of America
    March 2018 - June 2018

    https://www.thebeaconmovie.com/

    • Modeled the hardsurface/organic Beacon in The Beacon (2018), a live action short film.

    • Created high resolution texture detail for close up shots.

  • 3D Character Artist at Dreamlit Games (Remote Freelance)
    Los Angeles, CA, United States of America
    August 2017 - June 2018

    https://www.dreamlit.games/

    - Towers

    • Created creatures for the upcoming Unreal Engine video game, Towers.

    • Worked with Unreal Engine within a real-time game environment.

    • Developed specialized layered fur for a bear creature.

  • 3D Artist at The Third Floor
    Los Angeles, United States of America
    December 2017 - February 2018

    http://thethirdfloorinc.com/

    - Chaos Walking / Pokémon Detective Pikachu / Unannounced creature film

    • Modeled and textured characters/creatures/props

    • Worked with full body 3D scans of actors. Cleanup and texturing while maintaining likeness.

    • Handled models from other vendors and ensured they fit well with the established pipeline.

    • Rigged characters using company proprietary tools. Including weight painting and testing.

    • Modeled and textured real world and fictional environments. Layout per shot needs and lighting.

  • 3D Modeler at Github (Remote Freelance)
    San Francisco, United States of America
    October 2017 - December 2017

    https://youtu.be/f0BzD1zCye0

    • Modeled a robot character for a commercial.

    • Tested and gave feedback on rig.

    • Worked with the concept artist to solve collision issues in animation.

  • 3D Character Artist at Lamba, Inc.
    San Francisco, United States of America
    January 2016 - December 2017

    https://youtu.be/M7-mHy9eYR4

    - Tribal Mania / Dungeons (Unreleased)

    • Modeled characters/creatures/environments.

    • PBR texturing and hand painting textures.

    • Shading and lighting assets.

    • In engine asset lookdev. (Unity)

    • Worked with rigging artists to insure good deformation and gave feedback on rigs.

    • Created dynamically posed illustrations for marketing using 3D assets.

  • 3D Artist at Lamba, Inc.
    San Francisco, United States of America
    June 2015 - September 2015

    - Tribal Rivals, Temsa7 Army

    • 3D illustrated marketing art for mobile games.

    • Sketched and pitched ideas to the team.

    • Did modeling, texturing, posing, and lighting.

  • 3D Modeler at Helpful Bear Productions
    San Francisco, United States of America
    January 2015 - June 2015

    • Worked on an animation project for the San Francisco Giants where I was responsible

    for modeling main characters and various props.

    • Made look-dev renders and presented work at client meetings.