Tired of UV shells not unfolding straight and how slow Maya is at handling them? Here are two solutions I use. The Maya to RizomUV workflow can be seen in action at 2:40
It's an instant perfect result every time and has saved me hours of work especially using the bridge.
Rizom Bridge for Maya by Erik Spellerberg
https://gumroad.com/l/gqKcz
RizomUV
https://www.rizom-lab.com/rizomuv-vs/
Malcolm341 script
https://youtu.be/rkD4o8vGMNc
https://gumroad.com/l/XwoEG
My Youtube
https://youtu.be/sw6GwV0oA5M
See it in action at 2:40