Street market haggling.
I made this sculpt as part of a 5 week 3D character design course I instructed at Visual Arts Passage.
I used the character to demo sculpting techniques and simple color polypainting in ZBrush. Then I showcased the lighting workflow in Marmoset toolbag 4 presenting decimated meshes with just vertex color and without UVs/production topology. The course was geared towards giving concept art/illustration students an introduction to designing in 3D with the aim of creating fully rendered concept sculpts.